Research

Research Priority Guide

Which research trees to focus on and in what order to maximise your growth.

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Research is the single biggest long-term investment in Age of Origins. Making the right choices early saves months of progress.

Research Trees Overview

Tree Priority Notes
Economy High (early) Unlocks faster building, more resource production
Military High (always) Attack/defense/HP bonuses — never stop this
Defence Medium Important for hospitals and troop capacity
Special Ops Late game Useful for rallies and advanced tactics

Early Game: Economy First

Until your CC hits level 20, focus almost exclusively on Economy research:

  • Gathering Speed — lets you gather resources from the map faster
  • Construction Speed — saves days on building timers
  • Research Speed — compounds over time; unlock this as early as possible

Mid Game: Military Research

Once Construction and Research Speed are solid, shift hard into Military:

  1. March Size — more troops per march = more power
  2. Troop Attack — scales with every battle
  3. Troop HP — keeps your army alive longer

What to Avoid Early

  • Special Ops tree — powerful late-game but huge time sink early
  • Siege research — niche, not worth prioritising unless your alliance focuses on zeroing

Tip: Batch Research With Speedups

Research gains compounded savings when combined with:

  • Alliance bonuses (keep your help refreshed)
  • Research Speed boosts (from events)
  • VIP levels

Queue your longest research before going offline and burn speedups in batches during events with research point rewards.